DiscWorld
Aaron Timbrell rounds up the software directory
As it's the start of a new volume I thought we would kick off with a real "Biggy" this time. After the number of requests for non APDL software we have negotiated a deal with DanSoft Developments to bring you WebFX3D, and later in this volume the WYSIWYG SiteWriter. For now though lets look at WebFX3D by reprinting part of a review published in RISCWorld volume 1.
WebFX3D
Many computer users build their own web site, maybe to give information
about something, distribute some piece of software they've written, or
just for the sake of it. Nowadays, no web site is complete without some
pretty pictures to make things more interesting. Well, we can easily knock
up some quick drawfiles (even put some fancy effects such as shading in
with DrawWorks) and then convert to GIF, PNG or whatever format we wish
with one of the shareware utilities. Such images can be very effective,
but what about when you want something different? Maybe you want a sphere
to use as bullet points, or maybe you want some shape or text to stand out
of the page. You need to create a 3 dimensional image.
There are really only two choices when it comes to creating 3D images
easily on RISC OS. TopModel, and WebFX3D. Topmodel is probably a bit
overkill and expensive for someone who just want to knock up a few eye
catching images for a web site, newsletter or poster. This is the market
at which WebFX3D is aimed.
WebFX3D is developed by one man company Dansoft Developments, run by
Daniel Jonson of Christchurch New Zealand. Dan says that he has always
"had a calling to develop software which I consider to be great". So is
this great software?
WEB FX 3D main screen
BasicsThe use of WFX can be split into
3 main phases - entry of text or drawfile; setting lighting, camera angles
and other options and finally rendering. WFX is a very large program and
there are many options at each stage. Let's go through the process and see
how everything works.
The first thing that strikes you about WFX is the loading panel - it's
smart and different. Now click on the iconbar icon and as expected a
window appears. A window that is unlike any window you've ever seen
before. There's a box to enter the text or drop a drawfile into, another
box to choose your font, and some controls. Looking at the screenshot, we
can see that the controls don't have labels. This isn't a problem, as the
black area in the lower left corner displays the name and current setting
of each control as you move the mouse over it. You'll have looked at the
screenshot and thought "I love it!" or "I hate it!". More about user
interfaces and window designs later.
WEB FX 3D loading screen
The controls are used to set Join segments and curve segments
(basically how smooth object edges are), text ratio (make the letters
fatter or thinner) and bevel type height and width. There is also a button
that controls "angular optimisation" - we don't need to worry about this
for now.
Overall, despite the unconventional design and lack of permanent
labels, all this is quite easy to do. Although the user interface grates
at first, it's obviously been thought about long and hard - the pop-up
text works particularly well.
I've entered the word "Test" and made the letters slightly fatter than
normal. I've also selected a rounded bevel and turned curve and line
segments up to maximum. Let's click on "Generate" and go onto the next
stage.
Clicking on Generate switches the machine to single tasking whilst WFX
triangulates all the points needed to define our object in space. The
program shows you this process as it happens. It takes a few seconds for
short words, longer if more letters are involved. At the end of this
process, you are told if there are any errors, and the initial 3D scene
appears. The object is shown in wireframe, those with faster machines will
want to switch on surface modelling and shading to get a better idea of
what the finished scene will look like.
You can set the colour of the object here, using a colour picker that
is again different to RISC OS convention. It works rather like an artist
would mix paints (to my mind at least). You can also set options such as
shininess, rotate the object on X or Y axes, move the camera and zoom in
and out. You can experiment and see on the screen a good approximation of
what your creation is going to turn out like. There isn't an undo feature,
or even a 'restore to default'. This is actually quite a serious omission
as it can be quite difficult to achieve what you want once you've rotated
on both axes and got it wrong.
WEB FX 3D colour picker
You can also set a fog effect here, to give the impression of an
atmosphere. This is particularly when the object is rotated to run
diagonally 'into' the screen.
Clicking on the multicoloured sphere to the right hand side takes you to
the lighting windows. This consists of four views, one each from the
front, side and top of the object, and finally a smaller version of the
main screen, showing the effect of your lighting. This part works quite
intuitively. To add a light, drag one from the icon at the bottom of the
screen. To get rid of a light you simply drag it to the bin at the bottom.
The currently selected light is shown lit up and using the icons at the
top of the screen you can set its colour and intensity. It's quite easy to
position lights by dragging them around the three views and seeing the
preview updated after every drag. You can zoom in, and also scale the view
to fit every light and the object into the closest possible view with one
click. Finally, the background colour can also be changed from this
window.
WEB FX 3D Lighting window
Again, none of the window designs are what one expects from a RISC OS
application. There is a hint of stonework, it feels almost like you're in
a studio. All the buttons are designed to complement this style rather
than comply to a standard.
If you're feeling lazy, you can apply lighting, atmosphere backgrounds
and surface properties from a gallery. Likewise, if you are particularly
pleased with some combination, you can save it as your own gallery entry
for future use.
You can use some or all of the gallery attributes by clicking on the
relevant radio buttons. In this way you can combine different elements
from different galleries.
Now it's time to click on the "Render" button on the right hand side of
the screen. But first let me explain what I've done with the word "Test".
I've coloured the surface yellow, set the shininess quite high and rotated
it slightly away from us on the X axis. I've then put a red light above
and to the right, with attenuation so we get a variation in intensity
across the surface. There is also a plain white light with no attenuation
below and very slightly to the left of the word. The red circle on the
lighting view shows where the attenuation starts - another red circle
shows where it ends (the light has no effect), but I've zoomed in so it's
out of view.
When you click on Render, you are presented with a dialogue box to set
the image size, choose a background colour, switch on antialiasing and
it's quality and choose the output format. Tabs allow you to set animation
options and filters. Filters allow you to add a drop shadow, with user
defined blurring and colour. you can also specify an image map to be used.
So you can make the object look like it's made of wood, metal or some
other texture by using an appropriate image. Some image maps that can be
used are supplied with WebFX3D. It's a pity that you can't preview these
effects, so it can be a bit of a shot in the dark at first.
WEB FX 3D Rendering Options
Images can be output as:
- 16 million colour sprite
- 256 colour sprite
- JPEG
- 16 million colour targa
- 16 million colour PBM
When you're satisfied, clicking on
render again sends the machine into single tasking mode. For the "Test"
image rendering with full antialiasing at 400 x 173 size took around 30
seconds. An 8 frame animation of the scene took a little over 5 minutes on
my StrongARM RiscPC. Bigger output image sizes take longer, as do
animations with many frames. Animations are output as a single sprite
file, which can be easily converted to animated GIF's in seconds with
Peter Hartley's excellent !InterGIF. I've rendered the scene, and also
done an 8 frame animation of the word "Test" to give you an idea of what
WebFX3D is capable of. The direct sprite and JPEG output is stunning,
converting to GIF loses a little of the quality. I've also put together
some other examples using some of the supplied gallery options, drop
shadows, plugins and image maps.
Plugins
Supplied with the application are four plugins. Each of these loads a
scene directly into the main WebFX3D window ready for manipulating and
rendering. Briefly, there is:
- VRML file loader
- Image file loader capable of loading any image ChangeFSI can handle.
- Sphere generator
- Torus generator
Each of these plugins is useful and add
greatly to the usefulness of the application. In particular, the ability
to save and load VRML files means it's easy to save your creation, do
something else and come back to it later.
There are also separate plugins which manipulate an image that has
already been created. They are:
- Bend
- Colourise
- Scale
- Twist
- Wave
Most of these are self-explanatory from the names. And
happily there is a way to undo the effects of applying a plugin.
Unfortunately it's a bit of a fiddle to run these plugins - you have to
open up the !WebFX3D application, find the relevant directory and run the
plugin module. Surely it would have been possible to make the plugins
accessible from a menu within the main application.
User Interface
You can't write about this application without considering the user
interface. It's so radically different to anything else on RISC OS. Dan
says he wanted to do something that "impresses others as much as Kais
Power Tools [on the PC] impressed me". Dan also looked at a number of the
PC packages when designing the interface for WebFX. If I'm honest, I am
impressed by the look and feel of WebFX3D. It isn't to everyones taste by
any means, and Dan says he's learnt from both WebFX3D and SiteWriter to
focus more on what users want and expect. As it stands, the interface is
well thought out, intuitive and easy to use. If you can get over the fact
that it doesn't implement some things in a manner compatible with the
Style Guide you'll almost certainly like it.
Documentation
I like clear instructions and I'm also a strong believer in printed
manuals. I really don't like disc based manuals, mainly because they
usually so badly implemented. How are you supposed to take yourself
through a tutorial whilst the whole screen is covered by an Impression
document? The documentation for WebFX3D is disc based, and once again
Dansoft have ignored convention and produced something slightly different.
The documentation works rather like an HTML document, in that it has
active links. However, it covers only a narrow portion of the screen, so
you don't have to constantly shift windows around whilst reading and
trying things out at the same time.
WEB FX 3D Online manual
All the instructions are well illustrated and concisely written. I had
no problems learning how to use the package. I actually like the way this
has been done and frankly it puts some other publishers attempts at
documentation (both printed and 'online') to shame.
The Future
Dan never expected to get rich from WebFX3D - "I thought I could make
some pocket money out of it", it's more of a hobby. When a hobby stops
being rewarding, or when work demands more time it's difficult to commit
to the future. Dan is entirely honest when it comes to the question of
future development "unlikely to be significantly improved" are what he
says.
What about selling it to another developer? Apparently Dansoft was
approached some time ago but for various reasons Dan decided he was unable
to accept the offer. "Nowadays, yes they could take over [the] software I
think".
However, none of this means that Dan has lost enthusiasm for WebFX. He
talks of making an effort to improve the software before too long - it's
just a question of finding the time to do so.
"To be fair, I wouldn't suggest anyone purchase this software if they
expect a subsequent version to be released." He makes the point that
software should only ever be purchased on what it can do, not what it may
do in the future.
Conclusion
I like WebFX3D. It does exactly what it says on the tin in a fun and
easy to use manner. It isn't perfect, and there are some features that
could be improved. There really ought to be a mechanism to undo all
actions carried out. The current method of accessing the plugins makes the
package feel slightly unfinished. This is a shame as the presentation is
otherwise very slick.
Other minor improvements I'd like to see would be more control over the
animation options - particularly the orientation and position of rotation
axes. As mentioned it would be nice to see the effect of drop shadows and
image maps before committing to rendering.
Another omission is that the centre of rotation in the main window is
fixed - being able to shift it would make it much easier to achieve
certain orientations.
There are some other very minor improvements that could be made to
dialogue boxes and suchlike but nothing to get excited about. As for the
output, WebFX3D does it's job very well. Using the tools provided in the
main application and the plugins as required, it is possible to create
almost anything that you wish. Of course it's never going to be able to
render a 3D model of a car, but then you really should be using something
else for that. For text and simple shapes you'd be hard pushed to find a
better application than WebFX3D.
Pros:
- Well designed
- Well documented
- Interesting and fun to use
- Excellent output
- Lots of options and user control to create many different effects
- Very stable
- It's cheap
- Good support from Dansoft
Cons:
- Some people will not like the interface
- Awkward to access plugin effects
- No undo for most actions
- Limited potential for future improvement
Putting things into perspective many of the faults are relatively minor
and I wonder if Dan couldn't find the time to make some small changes.
It's clear that WebFX3D is the product of a very skilled programmer who
can design an application as well as he can hack code. The product exudes
quality and style and I suppose this is a reflection of Dans own
enthusiasm for his software.
The complete DiscWorld line up
BASIC
Martin Carrudus presents his latest BASIC tools.
Games
All the games from this issues games world column.
PD
All the latest PD, shareware and freeware releases from the PD column.
PowerBase
The latest version of PowerBase.
StoryText
Impression TextStory File to Text File Converter.
ToolBox
This contains two sets of Toolbox Modules. The Castle archive contains the latest 26/32 bit neutral system components, required if you want to run a lot of new software releases on 26bit machines (ie. anything that isn't an Iyonix). The RISCOS Ltd archive contains later and improved versions of a number of modules and is suitable for all versions of RISC OS from 3.1 onwards.
Wakefield
More shoddy show videos.
WebFX3D
The full unrestricted commercial application.
Aaron Timbrell
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